Get Virtual Decisions: Digital Simulations for Teaching PDF

By Steve Cohen, Kent E. Portney, Dean Rehberger, Carolyn Thorsen

ISBN-10: 0805849947

ISBN-13: 9780805849943

ISBN-10: 1410617203

ISBN-13: 9781410617200

Advancements in electronic technologies—and in understandings of the way most sensible to take advantage of them—have altered instructing and studying environments, and stand to take action much more swiftly sooner or later. digital judgements: electronic Simulations for instructing Reasoning within the Social Sciences and arts makes a speciality of the detailed concerns concerning using electronic applied sciences in instructing the complicated nature of social judgements, with specific cognizance to using electronic role-play simulations as a way to complete this. With the arrival of latest applied sciences for providing multimedia simulations to scholars, and complicated pix features to create life-like determination environments, electronic role-play simulations are more and more on hand for K-12 and better schooling lecturers to exploit within the lecture room. This e-book is helping either clients and builders make clever offerings in regards to the price additional by utilizing simulations, know-how, and media to educate reasoning in social sciences and arts study rooms. The booklet is determined by a four-part framework for constructing a electronic multimedia-based simulation strategy, which represents: a cross-disciplinary solution to describing simulations; the scholars who're utilizing them; the academic surroundings during which they're used; and a rubric for assessing studying. the quantity is split into components. the 1st half provides a evaluate of the idea and examine detailing why didactic techniques don't or can't handle particular studying pursuits, in addition to an outline of the theoretical framework for utilizing and constructing simulations. the second one half contains chapters on particular electronic simulations and the way they healthy with the theoretical framework. all of the simulations, both within the entirety or in preview, can be found on the net at digital judgements fills an important hole within the present literature of tutorial expertise and is of curiosity to teachers, essentially within the social sciences and arts, who're strength clients of the simulations. it's also a source for graduate scholars and pre-service lecturers learning simulation layout.

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Extra info for Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities

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Students need to be primed, have their prior knowledge assessed, ready to adopt new beliefs. The remainder of the chapter deals with activities and considerations that have been key to the use of simulations in learning. The next section identifies differences (in degree) between games and simulations. This is important because while both can be used in the curriculum for similar purposes, the subtle differences between games and simulations may require teachers to consider alternative strategies for integrating them into a lesson.

3. Participants carry out functions associated with their roles and the settings in which they find themselves. 4. The outcomes of the simulation are not determined by chance or luck. Instead, participants experience consequences that follow from their own actions. 34 • R EH B ERG ER 5. Participants experience reality of function to the extent that they fulfill their roles conscientiously and in a professional manner, executing all the rights, privileges, and responsibilities associated with the role.

Wineburg, S. (2001). Historical thinking and other unnatural acts. Philadelphia: Temple University Press. 2 Teaching with Digital Role-Play Simulations Dean Rehberger In chapter 1, an effort was made to provide a foundation for motivating the use of role-play simulations, particularly with an eye toward arguing that such simulations represent useful and effective means for teaching and learning about fairly complex issues in the social sciences and the humanities. Much of that discussion focused on the empirical and theoretical basis for the decision simulation itself; much less attention was focused on the broader context in which simulations are, or should be, used.

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Virtual Decisions: Digital Simulations for Teaching Reasoning in the Social Sciences and Humanities by Steve Cohen, Kent E. Portney, Dean Rehberger, Carolyn Thorsen

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