New PDF release: Principles of programming

By Calvin Lin, Larry Snyder

ISBN-10: 0321487907

ISBN-13: 9780321487902

It is a textual content book-it is meant to educate you approximately computing device programming. studying is sort of a trip and, with any trip, it truly is worthwhile to understand whatever in regards to the terrain earlier than starting up, for you can also make right arrangements and be aware of what's going to be anticipated of you. This bankruptcy will give you a street map of your trip. the arriving pages will current loads of targeted subject and it's all too effortless to get mired down during this aspect and lose sight of the way it matches in with the entire. here's a very basic view that might let you achieve an image of the place the main points are top.

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Extra resources for Principles of programming

Example text

It also includes extending the uses, optimizing, and modifying to transport the program to another computer or system. It represents Step 7 of our seven step method. 7 Review Review: Top Ten Things to Remember 63 Top Ten Things to Remember 1. Problem solving with a computer is best done by following a method. A seven step method was introduced to help you solve problems. This method can be adapted to your way of working. It includes the following steps: 1. Problem Definition 2. Solution Design 3.

Alternative algorithms are equivalent methods of achieving a correct solution to a particular problem. To prove that alternative algorithms are equivalent, both algorithms must be tested using the all the test cases that were defined in Step 4, Testing Strategy Development. If the outputs are identical, then the algorithms are equivalent. Remember, comparing the outputs using one single input value is insufficient to determine equivalent algorithms. 9. Many programming languages can be used to code an algorithm.

Pseudocode must first be translated into a programming language, a process referred to as coding. 36 Chapter 2 An Overview The pseudocode produced by solution refinement, in Step 3, is used as a blueprint for the program. Depending on the programming language used, this coding step may be somewhat mechanical; however, programming languages all have limitations. These limitations can sometimes make the coding step quite a challenge. Among the most commonly used languages are COBOL, Fortran, Pascal, C, Modula-2, and Ada.

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Principles of programming by Calvin Lin, Larry Snyder

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